Nintendo's philosophy on how they want people to "explore" prompts the question of--to put it a bit drastically--whether achieving and exploring are opposing forces within a game. I do feel that an obsession with achievement can detract from exploratory pleasures, as this mindset often discourages the player from savoring game elements that don't directly contribute to a specific mission or quest.
On another note, I find the interview with Switch 2 developers fascinating. Never really deeply thought about how technological disparities between software and hardware can prompt developers to experiment and conceive new possibilities previously unseen in the gaming space.