There was an interesting thread on Bluesky recently from a developer who was extremely bitter about achievements, specifically the requirement of them (“as a player or a designer?” “yes” was one notable moment). I’ll never be able to find it, I’m sure, but they brought up a lot of points that I thought were interesting and a lot that gets taken for granted by players in terms of work. At best, I’ve seen them as a very psychologically manipulative “nudge”, and I’ve always appreciated Nintendo being the holdout. I don’t think I’ve played a game where I’ve missed them. I even appreciate that things like Balatro that have them on other platforms won’t try to remake them on the Switch the way, say, Bayonetta did.