DETAILED SCORING LOGIC
Flash is currently in Beta and we will work towards tweaking the scoring system to have a healthy balance across different types of users and NFT owners in the FanCraze economy. Slight changes may be made to the scoring system based on the usage data from early Flash games. These changes will be communicated openly and applied only after giving sufficient notice to all FanCraze users
BREAKDOWN OF THE 100 POINTS THAT EACH NFT CAN ACCRUE
NFT Level: 25 points
- If the player is playing the relevant cricket match on the day of the Flash, then the NFT accrues points as follows:
- Level 1: 19 points
- Level 2: 22 points
- Level 3: 25 points
- If the player is NOT playing the relevant cricket match on the day of the Flash, then NFT accrues points as follows:
- Level 1: 25 points
- Level 2: 22 points
- Level 3: 19 points
NFT Rarity: 25 points
- Legendary: 25 points
- Epic: 25 points
- Rare: 20 points (prev. 23 points)
- Common: 15 points (prev. 21 points)
- Flash NFT: 15 points (prev. 19 points)
Note: Based on user feedback, we have slightly modified the scoring system in order to ensure that, if all else is equal, then bottom serial# Epic NFTs score more than top serial# Rare NFTs, bottom serial# Rare NFTs score more than top serial# Common NFTs, and bottom serial# Common NFTs score more than Flash NFTs
NFT Serial Number: 25 points
- Top 25%: 25 points
- Middle 50%: 23 points
- Bottom 25%: 22 points (prev. 21 points)
- Flash NFT: 21 points
Interactive Score: 20 points
- The interactive score points are based on the rank achieved by the NFT as follows:
- Rank 1: 20 points
- Rank 2: 15 points
- Rank 3: 10 points
- Rank 4: 6 points
- Rank 5: 5 points
- Rank 6-7: 4 points
- Rank 8-10: 3 points
- Rank 11-16: 2 points
- Rank 17-22: 1 point
- If the player is playing the relevant cricket match on the day of the Flash, then for Common, Rare, Epic, Legendary and Flash NFTs:
- Interactive Score points are based on ranks determined by the scoring system provided in the Appendix below
- If the player is NOT playing the relevant cricket match on the day of the Flash, then for Common, Rare, Epic and Legendary NFTs:
- Interactive Score points are based on ranks determined by the marketplace activity of the NFT
- Marketplace activity is defined as (Number of transactions for the particular NFT) divided by (Number of released copies of the NFT)
- Only those transactions will be counted per NFT that were executed above 50% of the cut-off price for that NFT
- The cut-off price is equal to the weighted average price of all transactions of the NFT before the start of the Flash
- If the player is NOT playing the relevant cricket match on the day of the Flash, then for Flash NFTs:
- Interactive Score points are awarded based on the NFT Class as follows:
- NFT Class: Matchwinner, Spearhead, Maestro: 10 points
- NFT Class: Hitter, Workhorse, Spinner: 5 points
- NFT Class: Accumulator, Pie Chucker, Dibbly Dobbly: 3 points
Winning Team / Badges: 5 points
- If the player is playing the relevant cricket match on the day of the Flash:
- If the player was a part of the team that won the cricket match, then the NFT accrues 5 points
- If the player was NOT a part of the team that won the cricket match, then the NFT accrues 0 points
- If the player is NOT playing the relevant cricket match on the day of the Flash, then the points accrue based on the badges as follows:
- Player of the Tournament: 5 points
- Golden Bat: 4 points
- Golden Ball: 4 points
- World Champion: 3 points
- World Cup Final: 2 points
- World Cup Semi Final: 1 point
- Player of the Match: 1 point
Note: If an NFT has multiple badges, we will only count the points for the highest scoring badge
MULTIPLIERS
The 4 multipliers that we will use most often are 2x, 1.75x, 1.5x, and 1.25x. The FanCraze team has the flexibility to use different multipliers for specific games
SWAP
At this point in time, users are only allowed to swap out players that are playing the relevant cricket match on the day of the Flash
APPENDIX
Scoring system for T20s and T20Is
Batting
Number of runs
0-14 runs 5
15-29 runs 10
30-49 runs 25
50-69 runs 50
70-99 run 75
>100 runs. 100
Number of boundaries and sixes
4-9 shots 15
>10 shots 25
Strike Rate Multiplier applied to total score from runs, and boundaries and sixes
<70 0.75x
>130 1.25x
Bowling
Number of wickets
1 Wicket 10
2 Wickets 25
3 Wickets 50
4 Wickets 75
>4 Wickets 100
Economy Rate Multiplier applied to total score from wickets
<=7.5 1.25x
>11 0.75x