Did you know the gaming industry now generates more revenue than film and music combined?
There are now 3.3+ billion gamers worldwide.
The largest segment is 18–34 year-olds, representing about 38% of all players.
But gamers aren’t one audience. They’re dozens of distinct communities with their own culture and behaviour.
It’s the subcultures inside gaming.
Strategy games.
Esports communities.
Cosplay and comic-con fandom.
Simulation players.
Mobile casual audiences.
If your brand wants to connect with these communities, start by observing them.
Go to a tournament. Visit your local Comic-Con. Watch how people interact with the worlds they care about.
Marketing performance improves when you understand culture.