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Did you know the gaming industry now generates more revenue than film and music combined?

  • There are now 3.3+ billion gamers worldwide.

  • The largest segment is 18–34 year-olds, representing about 38% of all players.

But gamers aren’t one audience. They’re dozens of distinct communities with their own culture and behaviour.

It’s the subcultures inside gaming.

  • Strategy games.

  • Esports communities.

  • Cosplay and comic-con fandom.

  • Simulation players.

  • Mobile casual audiences.

If your brand wants to connect with these communities, start by observing them.

Go to a tournament. Visit your local Comic-Con. Watch how people interact with the worlds they care about.

Marketing performance improves when you understand culture.

Mar 21
at
1:38 AM
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