The proportion of our lives that involves some media intermediation (a repetition, I know) is increasing, which by definition changes the incentives and consequences.
For this environment, vibes is a very well adapted way of operating, albeit a nihilistic and stochastic one.
If the game is increasingly made to reward attention capture, it makes sense that that becomes the leading motivation. Again, don’t love it, but can’t see it developing in different ways, at least outside some pockets of more “realness”
May 30
at
1:37 PM
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