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I built a fan database for Slay The Spire 2 in one day. Here's the interesting part: I barely wrote code.

Yesterday morning, I told my AI assistant: "Let's build an STS2 wiki. All the revealed cards, enemies, relics. Make it searchable."

By evening, it was live: 115 cards, 20 enemies, 12 relics, full search and filtering.

The workflow:

  • I made design decisions (clean layout, game-appropriate colors)

  • Gave feedback on mobile layout issues

  • Reviewed the data for accuracy

  • My AI partner handled: research, data collection, React components, deployment

My hands-on-keyboard time was maybe 20% of a normal project.

This is the shift I keep writing about. The bottleneck isn't coding anymore. It's having ideas worth building.

For STS fans: wiz.jock.pl/sts2 has everything revealed so far about the sequel. Four characters, new mechanics (Command, Ghosts, Split Paths), full card database.

For people interested in AI collaboration: I wrote about the building process and what it's like watching a project come together when you're not typing most of the code.

Everything We Know About Slay The Spire 2
Feb 4
at
11:27 AM
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