I built a fan database for Slay The Spire 2 in one day. Here's the interesting part: I barely wrote code.
Yesterday morning, I told my AI assistant: "Let's build an STS2 wiki. All the revealed cards, enemies, relics. Make it searchable."
By evening, it was live: 115 cards, 20 enemies, 12 relics, full search and filtering.
The workflow:
I made design decisions (clean layout, game-appropriate colors)
Gave feedback on mobile layout issues
Reviewed the data for accuracy
My AI partner handled: research, data collection, React components, deployment
My hands-on-keyboard time was maybe 20% of a normal project.
This is the shift I keep writing about. The bottleneck isn't coding anymore. It's having ideas worth building.
For STS fans: wiz.jock.pl/sts2 has everything revealed so far about the sequel. Four characters, new mechanics (Command, Ghosts, Split Paths), full card database.
For people interested in AI collaboration: I wrote about the building process and what it's like watching a project come together when you're not typing most of the code.