Was digging through some old files and stumbled upon my design sketches from Peloton times. I used to sketch a lot more as part of my design process - it was just fun and forced a very different way of thinking about the interface, especially for the very novel interactions we were dreaming up at the time.
I generally expect this type of design exploration to make a comeback - starting with unconstrained creative exploration first and then dropping straight into code, skipping the entire abstraction layer of vectorizing the entire interface first.
May 1
at
4:03 PM
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