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I do wonder what the playtime stuff hides though when you break it down by demographics. The Palworld payer overlap slide sketches this but I’d really like to see the same data broken down by something like “average spend on all gaming content” - said differently, I don’t think it’s really “news” that good free options that have been around for a while trump new premium options, especially for the “average” player that probably only buys 1-2 games a year (if that)

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Yeah, any playtime stat is going to skew wildly towards children and maybe young teens, who will play whatever's inexpensive on whatever device is available. That doesn't mean Spider-Man 2, that means Roblox and Minecraft.

In turn: League of Legends, famously, runs on pretty much any computer made in the last decade, and is built for long play sessions. A gacha like like Honkai Star Rail is not, their play sessions are designed to be comparatively short. HSR still brought in over 100 mil in March, though, and that won't be reflected by this particular metric.

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