Make money doing the work you believe in

Let’s talk about the game in which all of these games took place in. The one in real life.

I was, ultimately in a kind of prisoner’s dilemma with a couple hundred people throughout this process. Lots of people opted for betrayal along the way. How did this manifest?

A) Cutting videos to relay key revelations from my efforts without saying my name.

B) Making a lifestyle about complaining about me and calling me a fool. Or calling everyone that has something nice to say about me a dummy.

C) Publishing a book that plagiarizes my work.

D) Going to people privately and telling them not to speak with me or associate with me.

E) Attempting to get somebody to make a Kickstarter Boondoggle based on my efforts while crediting my ideas to an enemy of mine.

F) Being ugly to me while I was attempting to run a game session with the purpose of trying something new that wasn’t fully understood yet.

You can probably cut some of these people some slack. If you were charitable. I mean… at every stage, it was not obvious how significant and even historic this effort was going to be ultimately. And I can tell you that the vast majority of the people in the vicinity of this work could not even admit that there were problems with what we were experimenting with, much less accept that there might be solutions to any of them.

Some of these people that opted for betrayal make a lot of noise. But the one thing they could never make was a lasting contribution to game design that can stand the test of time.

2020 1:1 time recovered, demonstrated, proven. Rejected by the entire d&d world.

2021 “Always On” Braunstein event run during July demonstrating that 1:1 time opened up entirely new realms of gameplay.

2022 Multiple 1:1 time campaigns converge in Brovenloft, a massive “Always On” Braunstein event.

2023 Broriental Adventures explodes. In an …

Aug 5
at
5:26 PM
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