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What's Wrong with Writing on Games

Case studies in misguided Mixtape criticism
I regularly toy with a “What’s Wrong with Writing on Games” post but without specific examples it’s too vague, and with specifics it’s too mean.
James Margaris38 LIKES6 RESTACKS
Jurnee's avatar
Jurnee
It feels almost radical to say but I enjoyed Mixtape. Apparently I'm "a certain type of guy" despite being a woman... and Black... who grew up in the 80s and 90s... on the opposite side of the country... was pretty poor... and raised almost exclusively on hip hop, soul, and R&B... I say all that to say that I had nothing in common with the characters in the game. However I realize that nostalgia for thee does not have to look like nostalgia for me in order for me to enjoy it. Sure it was a particular coming-of-age story of someone with a particular life, but aren't they all? Due to the wide variety of experiences people have in this world, it will always look different for everyone. That doesn't make someone else's story or song choices any less valuable. (Because I'm quite sure had MY personal song favorites from the 90s been put in a game, there would be similar uproar.) We can extrapolate meaning from other's life experiences, even if their life looks nothing like our own.
And the historical accuracy argument is laughable because, as you stated, magical realism exists. As a teen, did I leap and bound my way through the woods as though someone had dialed down Earth's gravitational pull? No. Or did I float through the town as the world faded to black and white? Also no. These were the character's memories and, I feel like people forget this but, memories aren't exactly accurate. They are mental recreations that are filtered and shaped and influenced by so many things. I've seen so many comments about how unrealistic the tongue mini game or shopping cart game was and it's like "well, yeah. That's how our memories can work." Some details get exaggerated, some minimized, and most is forgotten and we fill in the gaps.
Also last point because this is getting really long and I fully agree with you, but this is just my chance to say my piece lol... the "this is not the 90s" argument I often hear bothers me for the reasons you've mentioned. But also...yeah, this was the 90s. I grew up in the 90s: from elementary school to high school and despite so many people saying this was "nothing like the 90s," I was there. I remember cassettes and VCRs and making slushies and covering my walls in pictures from magazines. I wasn't involved in skater culture but I knew it existed. I often listened to old music because my mom did. I hung out in the woods and at convenience stores and in run down shacks. I rented VHS tapes and drinking was, indeed VERY important to parties. I was jealous of people who I thought stole my friend's attention from me. I even rolled down the street in shopping carts. You had to make your own fun in the 90s lol But I say all that to say, the 90s was a time when we had some shared experiences but also many that we didn't even know existed. Maybe other 90s kids lived differently but it doesn't invalidate that it happened. And I, personally, don't mind an amalgamation of years crammed together. Quite frankly in media this happens a LOT. However, since we didn't live through the era, we don't notice it. 1953 feels the same as 1957 to me. And how many would even notice all the subtle differences between 1432 and 1441?
I feel like I'm losing the plot here so I'll end with saying...I agree the discourse was misguided and mishandeld and became a "human centipede" of content. I was more understanding of the "it's not a game" criticism because it focused on particular mechanics. Although as someone who has been gaming since the 80s and has seen gaming evolve so much over the past 40 years I say to that... I don’t flipping care. "Game" vs "interactive story" vs whatever... just play or "experience" whatever you like.
TL:DR -- this was a great read with great insights. I hope others take away the message so that think pieces can truly lead us to thinking more deeply
degonyte's avatar
degonyte
This was such an interesting read! And I do mean interesting in its actual sense, not the 'I want to be nice about not liking it' way that native speakers apparently use it.
Reading some of the criticism of this game felt alienating: too often it came from the angle of hating narrative games wholesale, or denying that they are even games to begin with (because semantic nitpicking will apparently prove that something is bad).
I've seen both professional and user reviews approach it with an air of 'of course, we all hated Life is Strange, so get a load of THIS game.'
But the thing is, I like Life is Strange. In a sense I am the elusive (((that type of guy))) brought up in every other review. I'm also a '90s kid and it is ridiculously easy to make me feel things with nostalgic media.
I was prepared to love this game, but in the end I didn't. Yet every think piece or review out there seemed to be either "I expected to love it and I loved it" or "I expected to hate it and I hated it."
I'd like to think I did a decent job explaining why it didn't work for me, but that's for others to judge. That specific viewpoint, though, is what I am often missing in writing on games: "I expected to like this, but I didn't. Here's why." To me those are the most interesting takes as, at the very least, they are a safeguard against the bad-faith cynicism that seems to dictate the tone of "The Discourse" surrounding every new piece of media these days.
Another thing I like about your article specifically is the reminder to explain things and give examples. It seems simple, but I still have to actively remind myself not to make grand statements without backing them up when I write any sort of argumentative piece. Fortunately, I can still hear the echo of my thesis supervisor yelling at me, and that is an experience I would wish upon every writer.
A long comment, but I've read your entire article so I feel like I'm owed some space to ramble!

The European games biz goes lobbying, 04/06/2026

Riding a regulatory wave in Brussels 🏄
This week’s Video Games Industry Memo is sponsored by First Playable
George E. Osborn8 LIKES2 RESTACKS
Gonçalo Santos's avatar
Gonçalo Santos
Great piece, George. This event went oddly under the radar given how important the people in attendance were, but that might've been by design?



An Alternative to Toroidal Video Games

On game maps that could have been made, but apparently weren't
A little while back, I wrote an article about how many JRPGs (and video games in general) secretly take place on a torus, even when you expect it to be on a sphere.
Senia Sheydvasser25 LIKES4 RESTACKS
Nathan Hannon's avatar
Nathan Hannon
Now I want to see a game played on a Klein bottle.
To do the concept justice, you would need to make orientation meaningful. Perhaps something like a puzzle-platformer where your character has asymmetric abilities, so that you have to return to the same location in the opposite orientation to make progress.
Sniffnoy's avatar
Sniffnoy
So wait, what goes wrong if you try to do a projective plane instead by twisting both axes? Apparently something must, but I can't offhand think of what!

Can Video Games Tell Good Stories?

A new episode of Klavans on the Culture
Friends,
Andrew Klavan and Spencer Klavan34 LIKES3 RESTACKS
Josh Benners's avatar
Josh Benners
Joined and subscribed after this latest episode, hope the series continues. You both MUST try the Alan Wake video games. A thriller novelist tries to find his missing wife while a novel he doesn’t remember writing starts to come true. It’s spooky, engaging, short, great game play, and a truly unique plot.
George Haberberger's avatar
George Haberberger
When I was in college the popular video game was Asteroids. The most recent video game I've played is Tetris. I just never got into video games.



There are plans for bolder Star Trek video games

“We wanted to do something that's more interesting and engaging and will get people's attention.”
I am not telling you news when I tell you than an executive at a major entertainment conglomerate has looked at a popular franchise and decided that they can—they should—do more with it in video games.
Stephen Totilo30 LIKES2 RESTACKS
Tim C's avatar
Tim C
Wow, I didn't even know that ST: Resurgence had been pulled from stores. Huge Trek fan here, I played it and really enjoyed it as a Trek story authentic to the era it was being told in. Although I do remember having some quibbles with the way your choices played out in the end game.
I've been enjoying Voyager: Across The Unknown as an idle time game, but damn if the RNG mechanic doesn't drive me bloody crazy at times.
Shadow Frontier looks really interesting! Ro Laren was always one of the most interesting characters on TNG, so giving her top billing immediately gets my attention.
I suppose it's time to indulge and list my favourite Star Trek games over the years:
ST: 25th Anniversary & Judgement Rites - Interplay's point-and-click adventure masterpieces, with the voices of the OG cast on the CD-Rom versions! The puzzles frequently stumped me as a kid, but the space combat was easy - you just threw the Enterprise into reverse and the enemy AI would sit right in front of you, and the Enterprise would almost always outgun them toe-to-toe.
Starfleet Academy - fun albeit simple first-person space combat
Bridge Commander - fun albeit overly complex first-person space combat
Voyager: Elite Force - a great and very creative early 2000s FPS, that as a bonus let you walk around the virtual Voyager and explore to your heart's content.
Star Trek: Legacy - spanning all eras of the franchise of the time, with voices from all the Captains (including the highly elusive Avery Brooks!), you had a third-person space combat game that included some very light strategy elements too.
Star Trek: Armada - a great RTS!
Mat Bradley-Tschirgi's avatar
Mat Bradley-Tschirgi
As the author of the book Star Trek Video Games, it’s nice to see we’re getting some bigger budget titles in more mainstream genres.
I really liked Star Trek: Resurgence, and even appeared on a panel with one of the writers at Star Trek-Las Vegas 2024.
On a whole, the Star Trek games have been worse than the Star Wars games… but they are also more varied and more interesting.



Sympathy for the Player Character

Going on about movies that are spiritually video games.
Last week’s look at Backrooms and the cues it takes from gaming reinvigorated my passion for thinking about the ways cinema channels what it’s like to play games—”ludo-essentia” as I called it, though that probably won’t catch on. When I first drafted that sentence, I described this as an “extremely niche” topic, then realized that didn’t scan. For most…
Dan Schindel2 LIKES2 RESTACKS

Crossplay
May 29

Your Guide to June's Family Friendly Video Games

Let's hope you (and your family) are into soccer this month. Or Star Fox. It's slightly slim pickings, as the summer kicks into gear.
Summer is not the kindest time for this roundup; the pools are open, the schools are closed, and there’s just a general downturn in video games targeted at families.
Patrick Klepek13 LIKES1 RESTACKS
Matt Bailey's avatar
Matt Bailey
I can definitely recommend "to a T" for the children; my 9 and 6 year olds loved it when playing on Game Pass last year. So much so that I bought it in a sale and they're now replaying it, actually taking the lead in controlling it this time and taking turns.

Game File
Jun 12

26 (or so) very brief previews of video games you might want to know about

My favorites: Bub. Ithaca. Sonic Pico Park. Clutch. Valor Mortis. Slap Out Of It. My least favorite: Blood Message.
Last week, I checked out more than two dozen new and upcoming video games in Los Angeles. Let me quickly tell you about a lot of them.
Stephen Totilo31 LIKES3 RESTACKS
Tim C's avatar
Tim C
I am guessing that you... liked Galactic Racer. Maybe I'll open a bet on Polymarket for it!
It's a very slow day at work today so I've been watching some YouTube previews of the new Tomb Raider. It looks great, but nobody asked the developers the question I would have: how is this, gameplay-wise, a step up from their 2007 Anniversary remake? It's obvious how it iterates on the 1996 original, but otherwise it looks to be re-deploying a lot of Crystal Dynamics' tricks from their first Tomb Raider trilogy - grapple hook, physics puzzles, bullet-time combat shenanigans. (Do this old-school TR fan a solid and ask them if you get a chance, Stephen!)
For my part Shadow Of The Tomb Raider was my favourite of the last trilogy games, and TR: Legend my fave of the trilogy before that.
And Sonic Pico Park looks great and also makes me want someone to make a new Lost Vikings game. Who owns that now anyways? It was Blizzard developed but Interplay published as I recall.
Raphael Carbinatto's avatar
Raphael Carbinatto
Great write-up! Added a couple of demos to my to-play list for the coming Next Fest.

The Buried Finding in the New Screen Study: It’s Not Screens. It’s Social Media.

Video games and TV didn’t increase ADHD symptoms. The infinite scroll did. Here’s why.
A new long-term study published in Pediatrics Open Science tracked 8,324 children for four years, starting at age 9 or 10, and the headlines have been doing what they always do with screen-time research. Screens are bad for kids. ADHD on the rise. Phones to blame.
Thom Hartmann51 LIKES16 RESTACKS
Peggy Magilen's avatar
Peggy Magilen
Great info., thank you.
Meeting Temple Grandin recently, she strongly proclaimed to a sold-out theater audience, "Get the kids out of their seclusion, off their computers, and expose them to many things in life so they can find their interest and different type of thinking niche.
Nice to know here that the video games and TV even, are healthy as opposed to the social media terrible, of course, but Temple is also saying we need ADHD and ADD (Attention Differently Directed-me) minds off their computers and out there with their object/picture seeing abilities, as well as those who see and think in patterns, in order for them to find their well-paid and loved employment.
She points out that with the trades taken out of schools, and everyone expected to go to college, most on the spectrum are blocked to college because they can't pass algebra, which is abstract.
These different object/picture thinkers are the ones who can envision and build products and structures, and if they find them failing, can repair them.
Pattern thinkers are good at basic arithmetic, to address problems and make creations, and some very good at art, dance or music.
She calls both these categories, the "Visual Thinkers," and our society needs them again to build our infrastructures, and products which we buy from other countries, and for us to enjoy the arts.
She calls our society's neurotypical thinkers, verbal thinkers, they focussing more on only linear letters and numbers, this their gateway to our over-focused linear thinking colleges.
Those other successful countries are employing the different thinkers, while America flounders, we buying our infrastructure shipped here by other thriving and intelligence-balanced countries.
My site: HeartCenteredMinds.com, about Spectrum Different Thinkers, including ADHD.
John R Brakey's avatar
John R Brakey
As someone who is both dyslexic and ADHD, I found the distinction between screens and social media especially important. Too often we hear that "screens are the problem," when the real issue appears to be how certain platforms are specifically designed to capture and hold our attention.
What resonated most with me was your observation that the answer is not deprivation but redirection.
Throughout my life, I've found that when curiosity, purpose, and meaningful challenges are present, my attention follows naturally. My work in election integrity has been the longest period of sustained hyperfocus I've ever experienced.
I've always had a need to understand why something broke before trying to fix it. Once that switch is flipped, my engineering mindset takes over, and I become focused on finding a lasting solution rather than a temporary patch.
That same mindset led me years ago to focus on how technology could be used to make elections more transparent and verifiable. Bev Harris of Black Box Voting later referred to that approach as "The Brakey Method." The lesson was similar: technology itself is not the problem. Design matters. Systems can be designed to exploit human behavior, or they can be designed to produce evidence, accountability, and trust.
For many people, the problem begins when synthetic rewards take the place of real-world engagement, purpose, and connection.
Thank you for drawing attention to that important distinction.
My Substack page includes more on this solution in my 6 part Cassandra series: https://johnrbrakey.substack.com/
John R. Brakey

Revealing Inner Nature: A Pre-Concert In the Park Interview!

I speak with Inner Nature about indie rock, video games, dream shows and more...
Hello all! The interviews are back! I had the pleasure of interviewing Casey Groat, A.K.A. Inner Nature before their big show Friday evening opening for The Temper Trap at Concerts In the Park.
7 shows in Sac1 LIKES

Glen Greer
12:00 AM

My Top 100 Video Games (100-91)

An exhaustive (exhausting?) list
Picture this:
Glen Greer6 LIKES3 RESTACKS
Banth's avatar
Banth
Amazon Trail, I haven't thought about that game in forever. The whole thing feels like a fever dream. I'm just trying to remember the gameplay
Random Access Emory's avatar
Random Access Emory
I’m not angry. It’s m just disappointed


Video game parents: Part 1 - Daddy’s home

A mini-series about the portrayal of parents in video games. And why are they all dads?!
Since becoming a parent in 2025, my relationship with video games has evolved. Gone are the weekends I would spend whole days with a controller glued to my hands, traversing virtual worlds til the wee hours of the morning. Play time now comes in a few borrowed hours of a weekday evening, or sat on a trai…
Amy J14 LIKES7 RESTACKS
Christena Maurer's avatar
Christena Maurer
Yes! More video game moms, please!
One of the many reasons I'll be playing Scarlet Deer Inn as soon as it's available next month!
Maddy The Game Traveller's avatar
Maddy The Game Traveller
I am not a parent. I am still the child of two loving parents. I love the rise of parent protagonist. It's a common story in our lives but it is amazing to see these stories made fantastical. This was such a fun read and can't wait for the next one in this mini-series!

Before Video Games Took Over, We Had Gamebooks and Text Adventures

Before open worlds and dialogue trees, there was a page number and a blinking cursor.
Today, interactive storytelling is everywhere.
P. J. (Connor) Hoover8 LIKES3 RESTACKS
Read December's avatar
Read December
I'm detecting an AI misadventure, here...
You wrote a book about writing your and similar books? That's like a magician giving away his/her secrets. :P Oh well.
Thanks for the ample information, though. I may need to do some historical rabbit-hole-ing here.
I have painful memories of those old text-based computer games... I can still see the one that involved a sort of fairy-tale world, a swamp, an axe and a cottage befitting Snow White and the Seven Dwarves. I was proud I could use the axe and climb a tree. But, that's about all I achieved before I grew frustrated without more idea how to work the game.
You left out a few of the other book series I enjoyed. One was the Fighting Fantasy series, which went on to make 50 books in its main run and other books and magazines to fit the genre. There was another series that had a strong focus on dragons, putting one on the covers; it's name slips my mind. And, no, it wasn't Dungeons and Dragons.
John Ward's avatar
John Ward
Can you satisfy my curiosity? Did you post a link to your article in Notes or did it share the link automatically?

Video Games Are Evil (or are they?)

Exploring how video games can use or abuse behavioural economics
The modern video game industry is not merely an entertainment industry anymore. It is also a psychological industry. Beneath the graphics engines, orchestral soundtracks, and cinematic cutscenes lies something far more calculated: systems deliberately designed around human behavioural tendencies. The question is no longer whether games use behavioural e…
Neil Kabra



Play For All Ages

Keith Stuart, journalist, author and life-long gamer, on why adults should play more video games.
Years ago, when I was editing a magazine dedicated to the old Sega Dreamcast video game console, an unusual letter arrived at the office. At the time, the late 1990s, most of our correspondence came from men in their teens and twenties, asking about the latest game releases or looking for tips and cheats. But this letter was from an 80-year-old woman – …
Boundless Play
Paula Kahumbu's avatar
Paula Kahumbu
Hmm, the was a surprise read. I have rarely played video games apart from scrabble - and have snubbed my nose at everyone playing candy crush, angry birds etc. I am looking at it differently now - will dip my toe in more games.